Programming

MVC in Games

In the game I’m currently working on, it appears that I’m slowly drifting towards a design that’s a close resemblance of the Model-View-Controller (MVC) pattern, despite originally rejecting the idea because I believed it would require my game world to…Continue Reading →

AeroCapture

Whenever I needed a screenshot of some application for this website, I used an image editor to cut out the window’s drop shadow, generated an alpha channel from its luminance, added that as a layer behind the actual application window…Continue Reading →