I’ve recently made the decision to learn some drawing skills. Specifically, I wanted to start with a tablet right away so I could avoid having to re-teach myself to using a tablet instead of paper. However, I still consider it…Continue Reading →
For the C++ game programmer, there’s a huge collection of Open Source and commercial libraries available doing all kinds of things from simulating physics, reading common image formats or storing your data to rendering cutting-edge 3D graphics. But consuming those…Continue Reading →
Welcome to day 1 of the XNA Game Architecture series! We’re about to create a small 3D Shoot ’em Up using the principles of modern software architecture. If you missed the introduction, this series is about the architecture of games….Continue Reading →
Series I’m planning to start a short article series: There are a lot of XNA tutorials out there that explain the basics – how to display a sprite, how to do collision detection and how to render a bunch of…Continue Reading →