Tag Archive: tutorial


Using Wacom Touch Gestures in Unsupported Applications

Wacom Service in the Services Manager
I’ve recently made the decision to learn some drawing skills. Specifically, I wanted to start with a tablet right away so I could avoid having to re-teach myself to using a tablet instead of paper. However, I still consider it important to be able to shift and rotate the canvas with my hand, so I …

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How to Consume DLLs in Visual C++

Screenshot of Visual C++ compiling a project and automatically copying referenced binaries into the build target directory
For the C++ game programmer, there’s a huge collection of Open Source and commercial libraries available doing all kinds of things from simulating physics, reading common image formats or storing your data to rendering cutting-edge 3D graphics. But consuming those libraries in you own applications is often accompanied with a bit of hazzle since you …

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Game Architecture Day 1

Welcome to day 1 of the XNA Game Architecture series! We’re about to create a small 3D Shoot ’em Up using the principles of modern software architecture. If you missed the introduction, this series is about the architecture of games. Instead of focusing on a single concept, we’ll be focusing at how it all comes …

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Game Architecture Series

Series I’m planning to start a short article series: There are a lot of XNA tutorials out there that explain the basics – how to display a sprite, how to do collision detection and how to render a bunch of colorful particles with additive blending. But there aren’t many articles that explain to you how …

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