Tag Archive: terrain

Mar
09
2009

Island War Day 7

Screenshot of some untextured buildings firing at an incoming missile
Today, I’ve got some new screen shots! Read on Over the weekend, I implemented proper camera and terrain selection controls. Getting keyboard, mouse and gamepad working at the same time proved a bit of a nightmare. PC RTS players will expect the arrow keys to move around their view and the mouse to be usable …

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Mar
27
2007

Island War Day 3

Screenshot of an editor window with tool bars and a terrain rendered in the view area
I decided to put some work into creating an editor that I can later use for building the levels and perhaps even include with my game. XNA gave me a hard time getting it to work inside a Windows.Forms application and I had to rewrite several of the XNA classes until I had a properly …

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Mar
13
2007

Island War Day 2

Screenshot of textured terrain with lighting
I know, as always, I’m a bit late with updates, but just in case you don’t know yet, the Microsoft guys finally opened www.xna.com. Finally, a complete website dedicated to XNA instead of the cramped MSDN section! The developer area has been moved to http://creators.xna.com, including a wealth of tutorials and a revamped discussion area. …

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Mar
07
2007

Island War Day 1

Screenshot of untextured terrain with lighting via phong shader
Alright, my next game is finally on its way. The game’s working title will be “Island War”, which describes the setting of this game pretty well: small islands at war with each other. And it won’t be like any other strategy title you might have played. I’m planning to remove the tediousness from the RTS …

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