Island War Day 2

I know, as always, I’m a bit late with updates, but just in case you don’t know yet, the Microsoft guys finally opened www.xna.com. Finally, a complete website dedicated to XNA instead of the cramped MSDN section!

The developer area has been moved to http://creators.xna.com, including a wealth of tutorials and a revamped discussion area.

This weekend, I tried finally getting texture splatting to work for my Island War terrain renderer… and failed miserably :D. Look for yourself:

Screenshot of a height-mapped terrain with lighting and textures

There’s a lot of tuning to do until this crappy… something… looks like believable terrain. I’m not aiming for photorealism, but I’m not settling for a surreal landscape that stands out like a children’s painting would in an art gallery, either :)

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