The first thing I did this day was to implement the Farseer physics engine into my project. What a tremendous step forward. Not only was it easy to do, it also delivered the results I had been hoping for from…Continue Reading →
Beta 2 of XNA Game Studio Express has been released to the public today. Porting my code to Beta 2 took me about one hour since some genius decided to make the all the model framework classes sealed and remove…Continue Reading →
My wall geometry generator now produces proper normals for all the walls so the lighting should now yield the results I’m hoping for. Because I’ve never done shader programming before, I downloaded ATI’s RenderMonkey in the hope that it could…Continue Reading →