Decided to buy the game “I am Alive” from Steam today because it was only $15 and
the setting sounded interesting: a psychological survival horror adventure taking
place after some unnamed apocalypse.
The first thing that greeted me was this:
The moment I see such 1990s-typical “System Check” idiocy I’m already appalled by
its developers. You can’t check anything useful that way and it will only serve to
break your game in the future. Like those 1990s games complaining about not enough
RAM when they check 16 GB as a 32 bit integer, this one complained about Windows 8
being an unsupported operating system – unthinkable that future OSes might run the game.
Of course, no care has been taken to support anything but 96 DPI, so I don’t know if
there is an ignore button or just a close button in that dialog. There also seems to
be some text on the very bottom which I can’t read since the dialog is not resizeable.
Gameplay
The gameplay seemed sort-of interesting for a while, but like any game these days,
you’re running through cordoned off tubes of scenery so the developers can put
scripted scenes in your way. Good to lower production costs, bad for immersion.
Also typical for consoles is the lack of direct control you have over your
character. You can only jump when you stand at the edge of something you’re
supposed to jump onto or off from. You can only slash with your machete if you are
in the right position and at the right distance from the enemy so a cool-looking
prepared animation can be played.
Even worse than the "press space to play animation" control style is
that the mouse look is badly broken. I often find myself unable to change direction
because it seems mouse movements get lost whenever the game is loading assets
in the background, forcing me to pick up the mouse every so often.
Then there was the novel psychological aspect which might have made the game worthwhile:
you start with an empty gun that you can still use to threaten enemies. The game
requires you to decide whether it’s wise to pull that gun, or if that would start
a firefight you can’t win. Also, whether it’s wise to back away, run away or make
a surprise attack using other means. And which enemies to pick first – if you do
have a bullet and shoot the guy with a machete, but the second guy has a gun,
that’s a bad choice obviously.
Sadly, I found the actual gameplay to be more annoying than thrilling, controls
doing sometimes this, sometimes that. It’s best explained with an example:
(small spoiler)
At the beginning a guy comes at you with a machete and you have to put him in
check with your empty gun. You make him back away to the edge of the broken
road, then, as instructed by the game, press E to kick him down.
A few steps further, you’re put in check yourself by two other guys, one
wielding a gun and another wielding a machete. When the gun guy walks up to
you, the game tells you to slash his throat by pressing E to trigger a surprise
attack. Then you hold the other guy off with your gun, this time the game tells
you knock him out. Which key? E of course.
Two more machete-wielding guys come at you. Using your gun, you drive them back
to the same edge you kicked the first guy into but – surprise – E won’t kick
anymore. It also won’t make you knock the guy out. Now E starts a struggle
machete vs. machete (hey, I’ve got a gun in my hand!) that gives the other
machete guy time to cut you up nicely.
In short: instead of having a bunch of moves available to you, you have to
guess how the level designers wanted you to resolve a confrontation and you
better guess right.
Combine that with uninterruptible cutscenes and a checkpoint save system and you
find yourself doing the same 5 minutes over and over and over.
Conclusion
Uninstalled.
Pro: Nice idea. Does not include Ubisoft launcher, so I’m not
forced to read their marketing department’s tweets, patch the game or join
some community.
Contra: badly ported console game, mouse look broken, tube levels,
controls do random things depending on scene, lack of direct control over
the character, no immersion, game feels like an interactive movie, forced to
repeat scenes endlessly.
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