Tag Archive: directx

Mar
04
2009

Why Beginners Should Start with XNA

Today, I watched an interesting discussion on gamedev.net where someone asked why everyone is recommending beginners to start off with XNA and C# whereas the entire gaming industry is based on C/C++. I would have expected to read something along the lines of “We recommend XNA because it’s very easy to learn and you will …

Continue reading »

Nov
07
2007

WiX Installer for XNA Games

My GameSetupHelper library is making good progress. I was finally able to get some insight into the workings of WiX and Windows Installer. I’m just about to create a small installer template for XNA games that will automatically check whether the required system components are available (for XNA games, these are DirectX 9.0c with the …

Continue reading »

Oct
30
2007

XNA Game Installers

Screenshot of NUnit testing various things in my GameSetupHelper DLL
This weekend, I’ve been thinking about ways to create an installer for my game project. For desktop applications, the technology of choice is of course Microsoft Windows Installer, which generates handy .msi files. It also automatically tracks which steps are neccessary to uninstall the application and it has the convenient repair function. However, when it …

Continue reading »

Oct
10
2007

XNA vs Silverlight vs Native Code

If you write a game in Flash, you will have to accept some performance limitations and make some compromises in terms of available technology (eg. no Ageia PhysX or hardware shaders for you). But nearly everybody can play the game right in his browser, dramatically expanding the number of people that see your game. Now …

Continue reading »

Jan
14
2007

CeGui#

Screenshot of CEGUI# rendering its GUI into an XNA window
If your game needs advanced GUI capabilities, CeGui# might just hit the nail on the head for you. Marketese aside, this is a seriously good GUI library with Buttons, ListBoxes, Scrollbars, ProgressBars, Sliders, ComboBoxes and more. Being a port of the well known CeGui C++ library, it is not bound to a single graphics API …

Continue reading »

Social Widgets powered by AB-WebLog.com.