Tag Archive: blender

Oct
19
2013

An Opinion on Unity 3D

When Microsoft pulled the plug on XNA (or rather, the moment Shawn Hargreaves left the team, but I have the suspicion that at least inside Microsoft, that’s more or less the same point in time ;)), I started looking for alternatives. At first, I toyed around with Ogre3D and its C++/CLI-based .NET wrapper "Mogre", but …

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Mar
16
2012

IslandWar: Animating Turrets

Screenshot of Blender showing my bone naming scheme
Given that a lot of my game involves turrets attacking and defending, after setting up my water plane and a small height-mapped island in it, the next thing I attempted was to import an animated turret in a way that lets me control its orientation and elevation from code. To start with, I already used …

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Mar
13
2012

IslandWar in Unity

I decided to give an old project of mine another try. Back in 2007, after I finished my freeware game Ball Race, I ventured forth to create my first indie title, IslandWar. This is what gave rise to a lot of the classes that can now be found in my Nuclex Framework, including the GUI …

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