Posts Tagged: islandwar

Island War Day 7

Today, I’ve got some new screen shots! Read on 🙂 Over the weekend, I implemented proper camera and terrain selection controls. Getting keyboard, mouse and gamepad working at the same time proved a bit of a nightmare. PC RTS players…Continue Reading →

Island War Day 6

During the past week, I got missiles working to a point where they will launch, gain altitude, head towards their target and dive for the attack. They will damage the island (which means scraping off texture layers and possibly alter…Continue Reading →

Island War Day 4

It’s baack! Slowly, the Island War project begins to grind its wheels again. Time for a review of what’s happened so far. When I started this project, I was still intoxicated from the successful completion of my just-for-fun project “Ball…Continue Reading →

Island War Day 2

I know, as always, I’m a bit late with updates, but just in case you don’t know yet, the Microsoft guys finally opened www.xna.com. Finally, a complete website dedicated to XNA instead of the cramped MSDN section! The developer area…Continue Reading →

Island War Day 1

Alright, my next game is finally on its way. The game’s working title will be “Island War”, which describes the setting of this game pretty well: small islands at war with each other. And it won’t be like any other…Continue Reading →