Tag Archive: islandwar

Mar
16
2012

IslandWar: Animating Turrets

Screenshot of Blender showing my bone naming scheme
Given that a lot of my game involves turrets attacking and defending, after setting up my water plane and a small height-mapped island in it, the next thing I attempted was to import an animated turret in a way that lets me control its orientation and elevation from code. To start with, I already used …

Continue reading »

Mar
13
2012

IslandWar in Unity

I decided to give an old project of mine another try. Back in 2007, after I finished my freeware game Ball Race, I ventured forth to create my first indie title, IslandWar. This is what gave rise to a lot of the classes that can now be found in my Nuclex Framework, including the GUI …

Continue reading »

Mar
09
2009

Island War Day 7

Screenshot of some untextured buildings firing at an incoming missile
Today, I’ve got some new screen shots! Read on Over the weekend, I implemented proper camera and terrain selection controls. Getting keyboard, mouse and gamepad working at the same time proved a bit of a nightmare. PC RTS players will expect the arrow keys to move around their view and the mouse to be usable …

Continue reading »

Mar
06
2009

Island War Day 6

During the past week, I got missiles working to a point where they will launch, gain altitude, head towards their target and dive for the attack. They will damage the island (which means scraping off texture layers and possibly alter the terrain, not sure whether I want this, however). Buildings in the vicinity are then …

Continue reading »

Feb
04
2009

Island War Day 5

Last time, I wrote about how I set sail for the Island War project and how my motivation faltered slowly over time. And I promised to write a follow-up post that explains how I believe to get back on track and finish development of my Island War project. Well, here it is, folks! I see …

Continue reading »

Jan
22
2009

Island War Day 4

It’s baack! Slowly, the Island War project begins to grind its wheels again. Time for a review of what’s happened so far. When I started this project, I was still intoxicated from the successful completion of my just-for-fun project “Ball Race”. I was eager to build a real, full-blown game taking no shortcuts and doing …

Continue reading »

Mar
27
2007

Island War Day 3

Screenshot of an editor window with tool bars and a terrain rendered in the view area
I decided to put some work into creating an editor that I can later use for building the levels and perhaps even include with my game. XNA gave me a hard time getting it to work inside a Windows.Forms application and I had to rewrite several of the XNA classes until I had a properly …

Continue reading »

Mar
13
2007

Island War Day 2

Screenshot of textured terrain with lighting
I know, as always, I’m a bit late with updates, but just in case you don’t know yet, the Microsoft guys finally opened www.xna.com. Finally, a complete website dedicated to XNA instead of the cramped MSDN section! The developer area has been moved to http://creators.xna.com, including a wealth of tutorials and a revamped discussion area. …

Continue reading »

Mar
07
2007

Island War Day 1

Screenshot of untextured terrain with lighting via phong shader
Alright, my next game is finally on its way. The game’s working title will be “Island War”, which describes the setting of this game pretty well: small islands at war with each other. And it won’t be like any other strategy title you might have played. I’m planning to remove the tediousness from the RTS …

Continue reading »

Social Widgets powered by AB-WebLog.com.