Author Archive

Engine Trouble

I’ve known Unity since 2007 but only started using it seriously in 2013. At that time, a hobbyist shopping for quality engines could either go with one of the Open Source projects, UDK (3) or Unity 4. While the workflow…Continue Reading →

Simple Main Window Class

Here’s another fairly trivial code snippet. I’ve stumbled across some borked attempts at initializing and maintaining rendering windows for games lately. Most failed to properly respond to window messages, either ignoring WM_CLOSE outright or letting DefWindowProc() call DestroyWindow() when WM_CLOSE…Continue Reading →