In spring this year, I began work on a moderately sized business application. The time from learning what the program should do to the first prototype were less than 2 weeks. To pull it off, I basically ditched any sane…Continue Reading →

Mogre 1.7.3

My last contact with Ogre 3D had been in 2008, when I had created an experimental x64 build (back then, OpenJPEG, FreeImage and some other dependencies didn’t yet build in x64 by default). This worked out fine, but I didn’t…Continue Reading →