Programming

Ball Race – Day 4

My wall geometry generator now produces proper normals for all the walls so the lighting should now yield the results I’m hoping for. Because I’ve never done shader programming before, I downloaded ATI’s RenderMonkey in the hope that it could…Continue Reading →

Ball Race – Day 3

The wall generation code has finally taken shape and generates the vertices for the walls exactly like it was meant to be. Vertices are optimally shared between the walls and no polygons are ever generated that the user wouldn’t be…Continue Reading →

Ball Race – Day 2

After finishing up the level parser with some minor tweaks and writing some unit tests which immediately highlighted several mistakes I then fixed, I began with the geometry building code. The level file format is really easy and anyone should…Continue Reading →