Today, I started development on my first XNA game. It will be a rather simple game, the real-world version of which I once played in my childhood. This should allow me to get up to speed with the state of the art in 3D accelerated rendering again.
Because I have a job that requires me to sit in front of a PC for more than 9 hours a day, my interest in development at home is fading a bit. I hope this game will rekindle my interest for game development!
Back to the game, what I decided on is a simple game of balance where you have to carefully tilt the game board to maneuver a little ball around obstacles to the finish:
Because this is such a simple game, I will release it for free and in full, that means with all notes and its source code!