Posts Tagged: xna

XNA Game Installers

This weekend, I’ve been thinking about ways to create an installer for my game project. For desktop applications, the technology of choice is of course Microsoft Windows Installer, which generates handy .msi files. It also automatically tracks which steps are…Continue Reading →

Island War Day 2

I know, as always, I’m a bit late with updates, but just in case you don’t know yet, the Microsoft guys finally opened www.xna.com. Finally, a complete website dedicated to XNA instead of the cramped MSDN section! The developer area…Continue Reading →

Island War Day 1

Alright, my next game is finally on its way. The game’s working title will be “Island War”, which describes the setting of this game pretty well: small islands at war with each other. And it won’t be like any other…Continue Reading →

CeGui#

If your game needs advanced GUI capabilities, CeGui# might just hit the nail on the head for you. Marketese aside, this is a seriously good GUI library with Buttons, ListBoxes, Scrollbars, ProgressBars, Sliders, ComboBoxes and more. Being a port of…Continue Reading →

Ball Race – Day 13

Finally got a new graphics card. I had seriously considered buying a GeForce 8800, but given the card’s insane price tag, the fact that I’m developing for XNA (nothing to gain from DirectX 10) and ATI’s recent announcement about their…Continue Reading →