Posts Tagged: xna

WiX XNA Installer 3.0

This past week I’ve been working on my WiX XNA installer template again because I really wanted to integrate installer generation into my continuous integration builds. That way, I can hand test versions to friends without explaining in detail how…Continue Reading →

Island War Day 7

Today, I’ve got some new screen shots! Read on 🙂 Over the weekend, I implemented proper camera and terrain selection controls. Getting keyboard, mouse and gamepad working at the same time proved a bit of a nightmare. PC RTS players…Continue Reading →

Island War Day 6

During the past week, I got missiles working to a point where they will launch, gain altitude, head towards their target and dive for the attack. They will damage the island (which means scraping off texture layers and possibly alter…Continue Reading →

Island War Day 4

It’s baack! Slowly, the Island War project begins to grind its wheels again. Time for a review of what’s happened so far. When I started this project, I was still intoxicated from the successful completion of my just-for-fun project “Ball…Continue Reading →