Monthly Archive: July 2009

Jul
27
2009

Efficiently Rendering Dynamic Vertices

Vertex Throughput for Batches Vertices
Sometimes, games have to render highly dynamic geometry such as sparks, bullet trails, muzzle flashes and lightning arcs. Sometimes it’s possible to off-load the work of simulating these things to the GPU, but there are effects than can’t be done by the GPU alone. These cases usually occur when effects require heavy interaction with level …

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Jul
02
2009

Best Video Games of this Decade

Box Art of the Sacrifice Game
This is my personal list of must-play games in the post-2000 era. I find that often, my opinions differ greatly from the reviews in gaming magazines. For example, I liked DooM 3 because of its story, which I find immersive and fascinating, whereas most people regard the game as a tech demo for id’s engine. …

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