7 Engines You Should Know

This post is not exactly related to .NET/XNA game development, but I like to keep track of what’s going on in the world out there and I still like C++ better than C# ;)

Having played the whole engine shopping game more than once, here are 7 engines I’d take a closer look at if I were to write a game in C++. I’ve listed them in order of personal preference, but be warned, this is entirely my opinion and not based on proper research!

Notice

Old Content!

I blogged this 5 years ago and things have changed quite a bit since then. Today (2012), I’d recommend Unity for most cases and for special needs use either C4 Engine (built-in editor, volumetric terrain) or Ogre 3D (volumetric terrain, sky + water simulation, Android/iPhone/WinRT+Metro support).

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