First, let me say sorry if I seemed to be absent for the past months. I was quite burned out and didn’t want to do much with computers during that time :).
My “XNA Game Architecture” series was left hanging, and right when it got interesting, too. I’ll try to find the time to continue where I left off. For now, here’s a small appetizer:
Some weeks ago, Synapse Gaming offered their SunBurn Lighting and Rendering Engine for half the price. This was too good an offer to pass and so I now find myself being able to do much better lighting effects than I had ever hoped to achieve in my game.
The first thing I did was, of course, to adapt SunBurn to Ninject, a very tidy dependency injector that works on the XBox 360 and even on Windows Phone 7, into the SunBurn example application. This article gives a short overview about the overall structure and provides you with an example application if you want to give Ninject a try yourself.
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