Monthly Archive: December 2010

Dec
09
2010

XNA Sprite Font Quality

There has been a discussion on the XNA forums regarding a slight decrease in the visual quality of SpriteFonts from XNA 3.1 to XNA 4.0: XNA 4.0 renders SpriteFont differently (and not for the better). There are two changes that might have impacted visual quality: XNA 4.0 uses premultiplied alpha everywhere (whereas XNA 3.1 processed …

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