Monthly Archive: March 2009

Mar
09
2009

Island War Day 7

Screenshot of some untextured buildings firing at an incoming missile
Today, I’ve got some new screen shots! Read on Over the weekend, I implemented proper camera and terrain selection controls. Getting keyboard, mouse and gamepad working at the same time proved a bit of a nightmare. PC RTS players will expect the arrow keys to move around their view and the mouse to be usable …

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Mar
06
2009

Island War Day 6

During the past week, I got missiles working to a point where they will launch, gain altitude, head towards their target and dive for the attack. They will damage the island (which means scraping off texture layers and possibly alter the terrain, not sure whether I want this, however). Buildings in the vicinity are then …

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Mar
04
2009

Why Beginners Should Start with XNA

Today, I watched an interesting discussion on gamedev.net where someone asked why everyone is recommending beginners to start off with XNA and C# whereas the entire gaming industry is based on C/C++. I would have expected to read something along the lines of “We recommend XNA because it’s very easy to learn and you will …

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