Island War Day 5

Last time, I wrote about how I set sail for the Island War project and how my motivation faltered slowly over time. And I promised to write a follow-up post that explains how I believe to get back on track and finish development of my Island War project. Well, here it is, folks!

I see the primary reason for my loss of motivation in my tendency to write and fully implement systems instead of just the piece of code I need. While I knew that I had to “write a game, not an engine”, I still fell for the same old trap: I didn’t technically write an engine, but I started to design entire systems and fully implement them when all I needed was a small routine to get the job done.

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