Monthly Archive: August 2007


XNA Vector Font Renderer

Image of the text "hello world" rendered as outlines, which each line a different color
I’ve been fiddling around with font rendering again this weekend. For my upcoming game, I wanted a cool intro effect like in some movies, where the displayed text is very very slowly expanding. But I couldn’t quite replicate that effect with the XNA SpriteFont class. Even with antialiasing turned on, the borders of the text …

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