Diagram of a series of example GameComponents for XNA

Components and Services

Tweet The XNA Game class is a solid foundation to build your game on. To help you organize your game code into manageable modules, XNA also provides a small service framework that you can use to build reusable components that provide services to the rest of the game. This framework comes in the form of …

View page »

Frame #2 of a game running with a scaled game loop on a slow PC

Game Loops

Tweet At the core of all games, a permanent loop is running which repeatedly gathers data from the input devices, moves all active objects in the game world and then generates the visual and audible representation of that world on the screen and on your speakers. Time to examine this game loop then! This article …

View page »

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Please copy the string Rw6Tqn to the field below:

Social Widgets powered by AB-WebLog.com.