Tag Archive: shader

Mar
07
2007

Island War Day 1

Screenshot of untextured terrain with lighting via phong shader
Alright, my next game is finally on its way. The game’s working title will be “Island War”, which describes the setting of this game pretty well: small islands at war with each other. And it won’t be like any other strategy title you might have played. I’m planning to remove the tediousness from the RTS …

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Oct
22
2006

Ball Race – Day 6

Image of a wooden maze with realistic lighting but no cast shadows
My texture coordinates had some minor issues as well. Thanks to the “show normals” shader in ATI RenderMonkey I was able to visually verify that all normals and texture coordinates are continuous and correct. I also spent some time writing code to generate the tilt knobs that will be on the sides of my mounting …

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Oct
20
2006

Ball Race – Day 4

Image of a textured, but unlit wooden maze, the floor being very blurry
My wall geometry generator now produces proper normals for all the walls so the lighting should now yield the results I’m hoping for. Because I’ve never done shader programming before, I downloaded ATI’s RenderMonkey in the hope that it could help me create some simple shaders nevertheless. Not only did RenderMonkey give me the exact …

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