Tag Archive: phong

Mar
07
2007

Island War Day 1

Screenshot of untextured terrain with lighting via phong shader
Alright, my next game is finally on its way. The game’s working title will be “Island War”, which describes the setting of this game pretty well: small islands at war with each other. And it won’t be like any other strategy title you might have played. I’m planning to remove the tediousness from the RTS …

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Oct
22
2006

Ball Race – Day 6

Image of a wooden maze with realistic lighting but no cast shadows
My texture coordinates had some minor issues as well. Thanks to the “show normals” shader in ATI RenderMonkey I was able to visually verify that all normals and texture coordinates are continuous and correct. I also spent some time writing code to generate the tilt knobs that will be on the sides of my mounting …

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Oct
21
2006

Ball Race – Day 5

Have… to… continue! Yesterday, I bought Gothic 3. I have played all its predecessors and the entire series is highly addictive to me. This will wreak havoc on my development of this little project. Anyway, as I found out, it’s not possible to load .x files with the XNA beta yet, so my original plans …

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