Tag Archive: metro

Jun
18
2012

Ogre 1.8.0 for WinRT/Metro

Screenshot of Ogre 1.8.0 on Windows 8 Release Preview running as a Metro app
In March I provided some binaries of Ogre 1.8.0 RC1 that were based on Eugene’s Metro port of Ogre, allowing Ogre to run as a native Metro App, using the Direct3D 11 renderer and RTShaderSystem for dynamic shader generation. Those binaries no longer work with the Windows 8 Release Preview and Visual Studio 2012 RC, …

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Jun
12
2012

How to Delete Directories Recursively with Win32

Well, while I’m at it, here’s the counterpart to the recursive directory creation function from my last post, a function that recursively deletes a directory and all its contents. Ordinarily, you could just use the shell API to achieve this on classic Win32: /// <summary>Deletes a directory and everything in it</summary> /// <param name=”path”>Path of …

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Jun
04
2012

Visual Studio 2012 Express – Metro Only?

Screenshot of the Eclipse IDE compiling a C++ project using MingW
This post’s title says it all. I’ve just installed the Windows 8 Release Preview with Visual Studio 2012 RC. Just like in the previous release, Visual Studio 11 Beta, the Express edition does not contain any plain Win32 project templates, only ones for Microsoft’s new Metro UI. This is a pretty scary situation for me: …

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Mar
29
2012

Ogre 1.8.0 RC1 for WinRT/Metro

Screenshot of the main dialog of the Windows App Certification Kit (ACK)
Here’s an interesting hypothesis: when Apple started its App Store, it was the El Dorado of software developers. Now Microsoft is adding an App Store to Windows 8. The Windows user base is huge, much larger than even the number of people running around with iPhones in their pockets (some estimates I came across average …

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Mar
20
2012

How to Consume DLLs in a WinRT/Metro Project

Screenshot of Visual Studio 11 reporting an activation error on a WinRT/Metro application
Yesterday, I published a small guide on how to consume DLLs in Visual C++ that explained how to best integrate a third-party library into a Visual C++ project. This is a follow-up article for Visual Studio 11 Beta users that contains the additional steps required to consume a normal (non WinRT Component) DLL in a …

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