Tag Archive: guide

Sep
05
2013

Using Wacom Touch Gestures in Unsupported Applications

Wacom Service in the Services Manager
I’ve recently made the decision to learn some drawing skills. Specifically, I wanted to start with a tablet right away so I could avoid having to re-teach myself to using a tablet instead of paper. However, I still consider it important to be able to shift and rotate the canvas with my hand, so I …

Continue reading »

Dec
25
2009

Game Architecture Day 1

Welcome to day 1 of the XNA Game Architecture series! We’re about to create a small 3D Shoot ’em Up using the principles of modern software architecture. If you missed the introduction, this series is about the architecture of games. Instead of focusing on a single concept, we’ll be focusing at how it all comes …

Continue reading »

Dec
20
2009

Game Architecture Series

Series I’m planning to start a short article series: There are a lot of XNA tutorials out there that explain the basics – how to display a sprite, how to do collision detection and how to render a bunch of colorful particles with additive blending. But there aren’t many articles that explain to you how …

Continue reading »

Social Widgets powered by AB-WebLog.com.