Tag Archive: freetype

Aug
02
2011

Mogre 1.7.3

My last contact with Ogre 3D had been in 2008, when I had created an experimental x64 build (back then, OpenJPEG, FreeImage and some other dependencies didn’t yet build in x64 by default). This worked out fine, but I didn’t find the time to actually do anything with Ogre. Finally, during the past weekend, I …

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Dec
09
2010

XNA Sprite Font Quality

There has been a discussion on the XNA forums regarding a slight decrease in the visual quality of SpriteFonts from XNA 3.1 to XNA 4.0: XNA 4.0 renders SpriteFont differently (and not for the better). There are two changes that might have impacted visual quality: XNA 4.0 uses premultiplied alpha everywhere (whereas XNA 3.1 processed …

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Aug
12
2007

XNA Vector Font Renderer

Image of the text "hello world" rendered as outlines, which each line a different color
I’ve been fiddling around with font rendering again this weekend. For my upcoming game, I wanted a cool intro effect like in some movies, where the displayed text is very very slowly expanding. But I couldn’t quite replicate that effect with the XNA SpriteFont class. Even with antialiasing turned on, the borders of the text …

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