Tag Archive: export


An Opinion on Unity 3D

When Microsoft pulled the plug on XNA (or rather, the moment Shawn Hargreaves left the team, but I have the suspicion that at least inside Microsoft, that’s more or less the same point in time ;)), I started looking for alternatives. At first, I toyed around with Ogre3D and its C++/CLI-based .NET wrapper "Mogre", but …

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