Tag Archive: editor


An Opinion on Unity 3D

When Microsoft pulled the plug on XNA (or rather, the moment Shawn Hargreaves left the team, but I have the suspicion that at least inside Microsoft, that’s more or less the same point in time ;)), I started looking for alternatives. At first, I toyed around with Ogre3D and its C++/CLI-based .NET wrapper "Mogre", but …

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Island War Day 3

Screenshot of an editor window with tool bars and a terrain rendered in the view area
I decided to put some work into creating an editor that I can later use for building the levels and perhaps even include with my game. XNA gave me a hard time getting it to work inside a Windows.Forms application and I had to rewrite several of the XNA classes until I had a properly …

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