Tag Archive: directinput

Sep
02
2010

Input Mocking in XNA

UML diagram of the design for the Nuclex Input library
I have updated my input library to a level where I think I can release it into the Nuclex Framework now. The design was tailored to make the input manager mockable (replaceable with a dummy object for unit testing), but the effort of mocking the entire input manager (versus just one input device) on an …

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Aug
23
2010

New Component: Nuclex.Input

Developers following my twitter feed may already know that in the past few days, I’ve been working on a new component for the Nuclex Framework: Nuclex.Input. This component aims to solve all problems I ever had with input devices in XNA It’s a very simple library that provides input device classes similar to the ones …

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Aug
17
2010

Quo Vadis, Input System?

A chat pad for the Xbox 360
I’ve spent some time thinking about how input is handled by my GUI library. One issue I didn’t cover in its initial design is that people might want to use the GUI library at the same time as their game is running (think of a command palette in a strategy game). I’ve already got some …

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