Tag Archive: bones


IslandWar: Animating Turrets

Screenshot of Blender showing my bone naming scheme
Given that a lot of my game involves turrets attacking and defending, after setting up my water plane and a small height-mapped island in it, the next thing I attempted was to import an animated turret in a way that lets me control its orientation and elevation from code. To start with, I already used …

Continue reading »

Social Widgets powered by AB-WebLog.com.