Tag Archive: 3d


Ogre 1.8.0 for WinRT/Metro

Screenshot of Ogre 1.8.0 on Windows 8 Release Preview running as a Metro app
In March I provided some binaries of Ogre 1.8.0 RC1 that were based on Eugene’s Metro port of Ogre, allowing Ogre to run as a native Metro App, using the Direct3D 11 renderer and RTShaderSystem for dynamic shader generation. Those binaries no longer work with the Windows 8 Release Preview and Visual Studio 2012 RC, …

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Efficiently Rendering Dynamic Vertices

Vertex Throughput for Batches Vertices
Sometimes, games have to render highly dynamic geometry such as sparks, bullet trails, muzzle flashes and lightning arcs. Sometimes it’s possible to off-load the work of simulating these things to the GPU, but there are effects than can’t be done by the GPU alone. These cases usually occur when effects require heavy interaction with level …

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