My last contact with Ogre 3D had been in 2008, when I had created an experimental x64 build (back then, OpenJPEG, FreeImage and some other dependencies didn’t yet build in x64 by default).
This worked out fine, but I didn’t find the time to actually do anything with Ogre. Finally, during the past weekend, I took a closer look at Mogre, a C++/CLI-based wrapper that enables you to use Ogre in .NET languages.
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