Monthly Archive: December 2009

Dec
31
2009

Installing wTorrent on Gentoo

The main screen of wTorrent showing an overview of downloading torrents
If you want to download torrents on your Linux system, there are several clients to choose from. One of the nicest and fastest clients is rTorrent. It is full-featured, supports encryption, dynamic host table exchange and achieves fantastic download speeds. But its best feature probably is that it isn’t bound to any windowing toolkit. You …

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Dec
25
2009

Game Architecture Day 1

Welcome to day 1 of the XNA Game Architecture series! We’re about to create a small 3D Shoot ’em Up using the principles of modern software architecture. If you missed the introduction, this series is about the architecture of games. Instead of focusing on a single concept, we’ll be focusing at how it all comes …

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Dec
24
2009

Aligning an SSD on Linux

Illustration of a sector on a hard drive
I’ve got a small home server with a software RAID-5 for storing my files. It also runs a few virtual machines and acts as a NAT router for internet access. Nothing expensive, just some Frankensteinian patchwork built from old hardware left over when I upgraded my workstation. Nevertheless, I granted it a brand new Intel …

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Dec
20
2009

Game Architecture Series

Series I’m planning to start a short article series: There are a lot of XNA tutorials out there that explain the basics – how to display a sprite, how to do collision detection and how to render a bunch of colorful particles with additive blending. But there aren’t many articles that explain to you how …

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Dec
03
2009

The Meaning of 100% Test Coverage

When I release components, example code or even just helper classes, I often tout 100% test coverage as a feature. Which (as I probably also state often enough :P), means that my unit tests execute 100% of all lines in the source code. But what advantage does this actually bring to a developer, and, just …

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Dec
03
2009

Nuclex Framework R984 Released!

I just uploaded a new release of the Nuclex Framework on CodePlex! It has been a lot of work getting the GUI library finalized. For once, I really wanted to have 100% unit test coverage on the whole library, which meant a lot of work ensuring the design allowed for this and thinking of all …

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