Monthly Archive: November 2006

Nov
29
2006

Ball Race – Day 13

Image of different maze tables that can be selected from
Finally got a new graphics card. I had seriously considered buying a GeForce 8800, but given the card’s insane price tag, the fact that I’m developing for XNA (nothing to gain from DirectX 10) and ATI’s recent announcement about their next generation GPU being out soon to lower the prices, I decided to go for …

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Nov
23
2006

Forced Break for Ball Race

This Monday, my graphics card decided that 18 months of service are more than enough and, well, quit. During bootup, it now displays utter garbage and as soon as windows loads the graphics driver, it hangs. The only good thing is that, as long as I run the generic VGA driver, my desktop displays fine. …

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Nov
22
2006

My 5 Reasons for Going Indie

Becoming an independent software developer is the dream of many people doing their daily 9-to-5 slavery. It is mine, too. However, you can’t just decide to do this step, quit your job and tomorrow you’re an independent developer. If you decide to walk this path, you will first be forced to give up a lot …

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Nov
15
2006

Ball Race – Day 12

I have found a way to solve the ball-falling-into-hole simulation that I am quite happy with as it won’t let the ball sink into the solid parts of the floor and still looks convincing. As soon as the ball crosses a hole, I remember that hole and start the ball’s downward acceleration. While the ball …

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Nov
08
2006

Ball Race – Day 11

Image of a tiltable wooden maze board with a silver ball in the middle
The first thing I did this day was to implement the Farseer physics engine into my project. What a tremendous step forward. Not only was it easy to do, it also delivered the results I had been hoping for from the moment on I got it working. I’m still not sure what to do about …

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Nov
07
2006

Ball Race – Day 10

Beta 2 of XNA Game Studio Express has been released to the public today. Porting my code to Beta 2 took me about one hour since some genius decided to make the all the model framework classes sealed and remove their generic versions. Also, the GameServices collection now lost its generics as well and requires …

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